March 2, 2018
Sortir de sa zone de confort
February 26, 2018
Un bar avec un cocktail d'escape game
January 26, 2018
Le bénévolat à l'heure du Digital
January 19, 2018
Intelligence Artificielle : la 4ème révolution
January 12, 2018
January 5, 2018
Learning and Talent Development
December 23, 2016
La gamification : ça marche ou bien...
Gamification en e-learning
December 16, 2016
Smart data et formation
December 9, 2016
LEGO : la force de l'innovation
October 21, 2016
Gamification in e-Learning
December 5, 2014
Quand le recrutement devient un jeu
November 11, 2016
September 2, 2016
Gone In November is a video game which deals with the theme of depression.
The " player " is supposed to go through the mind and thoughts of a patient who was diagnosed with a deadly disease during his last days of living.
To be honnest I didn't test the game.
Nevertheless, from what I have watched in the video, I don't really understand the purpose of that game.
Is this supposed to help depressed people ? I don't think this game can be useful.
Is this supposed to be fun ? The way the game is designed is too serious to be fun. The game should be extravagant to be fun.
I am open minded, I have no taboo but I don't feel confortable with this game.
Anyway, my role is not to judge but to share. So feel free to discover that Gone in November.
Alternate Reality Game
Alternate Reality Games
Augmented Reality Games
Brenna R. Kelly